Workshops & Books
About Ray Jimenez, PhD
Converting Content to Story-Based & Scenario eLearning
3-Minute and Chunk eLearning Development
Story-based eLearning Design
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In-house / Custom Workshops
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  presents Ray Jimenez's two dynamic Workshops is dedicated to the vision of providing clients and members research and application-based eLearning methods, tools, widgets and systems.


by Ray Jimenez, Ph.D.

A cure to boring eLearning

The typical eLearning program is static, linear and passive. Consequently, learners are bored, and they don't learn and recall the subject.

People learn best by understanding the story that are embedded in the content. "Facts are understood better in the context of stories." The challenge for designers, trainers, developers, and project leaders, however, is how to intertwine and integrate stories in otherwise dry and boring content. It requires craft and skills set to design and implement story-based eLearning courses that help learners learn and stay engaged in the process.

This workshop is a hands-on and step-by-step learning process in applying the story-based eLearning design ideas into real eLearning programs. It is less of theory and more on practical applications.

In this workshop you will learn:

  • What research findings support story-based eLearning design?
  • How to test and discover the "highly-passive" and "highly-boring" aspects of your programs?
  • How to break-down and reassemble content into story-based learning objectives, presentations and exercises?
  • How to develop and find stories to match all types of content?
  • How to write succinct and short stories to make lesson pages engaging?
  • How to embed stories in content to allow learners to discover the ideas?
  • How to apply the "vividness" and "emotional" tests?
  • How to use stories to help learners apply learning ideas in work-situations?
  • How to apply Story-based eLearning with compliance, technical and software content?
  • How to design test questions that use stories?
  • When and how to use photos, illustrations, audio, video and Flash animations?
  • How to measure the results of story-based eLearning design?
  • How to create, find and use images, audio, video, animation and software that makes the job of story-based eLearnng design easier, faster and cheaper?

100 Demos, Scenario Book, Take-aways, Resources, and Community Networking

Participants are able to access online references, take-aways, checklists, hand-outs, images, photos, examples of story-base elearning lessons up to 12 months after the workshop. They become members to a community of participants to network, share and get support. They have access to a secure server to view 100 short lessons as demos, templates and examples of story-base eLearning Design. As a take-away, each participant gets a copy of Ray Jimenez's book Scenario-base eLearning: Using Stories to Engage eLearners.

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Target participants

The workshop is for instructional designers, developers, writers, trainers, subject-matter experts, and project leads who wish to integrate story-based eLearning design in their projects. It is recommended for those who are in the process of creating their eLearning programs and those who want to re-invigorate their programs and making them more engaging and effective.


Participants to the workshop are required to have basic web browsing skills and have basic skills and experience in participating in virtual learning environments such as WebEx, Elluminate or Adobe Connect. There is no requirement for participants to have eLearning authoring skills.

Project-based workshop - Certification

Participants to the workshop are required to develop a simple and basic lesson applying the
ideas from Story-based eLearning Design. This small project is required before certification is issued.

Online Workshop schedule, structure and design

The workshop has three sessions for a total of nine hours. Each session consists of three-hours. Each session has two parts: Part 1 - Attendance to facilitated group presentations and discussions and Part 2 - Self-driven applications and projects. Part 1 is usually around one hour and a half and Part 2 is usually around another one hour and a half. Participants make wish to spend more time with their projects.

For more information

For group discounts or in-house programs, please contact us for details.

For more information on in-house workshops, please contact us.
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